Elevation

Shadows add depth and help distinguish elements from the background, reinforcing hierarchy and focus within the interface. Use sparingly to convey interaction across surfaces and components.

Depth Levels

Depth levels define a standardized range of shadow intensities used to represent elevation in the interface. Each level corresponds to a specific shadow token.

None

No elevation, default for the majority of elements.

Stroke

Visual treatment to increase hiearchy of standard elements.

Secondary

Soft elevation, used for grouped interaction.

Primary

Strong elevation, used to emphasize key interactions.

Elevated

Used for only the most raised UI elements such as floating menus.

Kelsey

Principal Designer